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The Interactive Garment

By

  • RMIT University

Description

The Interactive garment is a garment that is designed, pattern made and constructed to be worn like another garment. This is used to cross the sociological boarder of gender while encouraging a childish exploration of dress and presentation.

Key Features

1

The use of discussing gender neutrality within dress has been often touched upon- while my practice is knowledgeable on those aspects I am to make something new that is based from traditions and archetypes found in society, culture and most of all dress. Because of this, wearers are free to recognise a familiarity to the garments but are free to challenge the tropes and act of dress.

2

I aim to impact the wider community with a challenge to view clothes as not such a rigorous, set-in-stone confides, at what age did we stop enjoying dressing up? This is something that I find most in the queer community who have adopted a unique lense to inspect clothing with, wanting to reflect their identity to dress. This can be seen a challenge of traditional fashion models and flipping them on their head. The Interactive Garment is an answer to these sociological issues.

3

The transformation has been seen as it is the sheer basis of which I am developing my practice. While using the my Honours collection to investigate the practice-led concept and gestation, I plan of continuing this into my Masters degree and beyond into my own namesake label.

4

The basis of making a garment that can be worn like another, for example; a Men\’s Duster Coat that can be worn as a Women\’s Evening Skirt is the sheer definition of innovation within fashion. It takes a designer index of; Margeila, Balenciaga and Gvasalia and adds intense patternmaking knowledge. Inserting armholes, gender neutral button fastening and aesthetics or reworked Leopard Print to show a highly innovative yet marketable collection.

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